Game development 2042: (Record no. 7545)

MARC details
000 -LEADER
fixed length control field 06307nam a22001937a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241219190527.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241219b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781032272054
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.80112
Item number FIE
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Fields, Tim
245 ## - TITLE STATEMENT
Title Game development 2042:
Remainder of title the future of game design, development, and publishing
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc. CRC Press
Place of publication, distribution, etc. Boca Raton
Date of publication, distribution, etc. 2023
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 315 p.
365 ## - TRADE PRICE
Price type code GBP
Price amount 42.99
500 ## - GENERAL NOTE
General note Table of contetent:<br/>Introduction<br/><br/>1 - A Global Community of Players<br/><br/>Gaming Lights the World<br/><br/>Population Growth<br/><br/>United States and Canada<br/><br/>Europe<br/><br/>Russia<br/><br/>South Korea<br/><br/>Japan<br/><br/>China<br/><br/>On Emerging Markets<br/><br/>Southeast Asia<br/><br/>Indonesia<br/><br/>Vietnam<br/><br/>India<br/><br/>Interview with Zaid Azmi: Interactive Fiction for the World<br/><br/>Latin America<br/><br/>Brazil<br/><br/>Mexico<br/><br/>The Middle East and Africa<br/><br/>Interview with HRH Prince Fasil bin Bandar: The Bright Future of Games<br/><br/>Turkey<br/><br/>Egypt<br/><br/>Africa<br/><br/>Zooming Out<br/><br/>How to Tailor Games for a Region<br/><br/>2 – How to Reach the World<br/><br/>How to Reach the World<br/><br/>The Impact of Globalism on Game Design<br/><br/>Distribution Mechanisms<br/><br/>User Acquisition<br/><br/>Building Communities<br/><br/>How to Keep Them Playing<br/><br/>Interview with Aaron Loeb: The Future of Communities<br/><br/>Conclusion<br/><br/>3 – The Evolution of Game Design<br/><br/>Why Do People Play Games?<br/><br/>Quality is King<br/><br/>What’s Different<br/><br/>Deep Social<br/><br/>Visuals<br/><br/>Accessibility<br/><br/>Capable Devices Everywhere<br/><br/>AI Agents<br/><br/>Cross Device Play<br/><br/>VR, AR, Immersion, Metaverse<br/><br/>AR and Real World Gaming Blends<br/><br/>Metaverse Exploration<br/><br/>User Generated Content<br/><br/>Mods as UGC<br/><br/>Free to Play<br/><br/>Appointment Mechanics<br/><br/>Everything is an RPG<br/><br/>On Gatcha<br/><br/>Real Money Gaming & Wagering<br/><br/>Pervasive Community<br/><br/>The Need for Social Shepherds<br/><br/>Non-Gaming Activities in Games<br/><br/>Education & Gaming<br/><br/>The Future of Game Design<br/><br/>4 – Web 3 Gaming: Crypto, Play to Earn, NFT<br/><br/>Cryptocurrency, Decentralized Finance, Non-Fungible Tokens, and Gaming<br/><br/>NFT Basics<br/><br/>Axie Infinity<br/><br/>Play to Earn<br/><br/>Interview with Simon Davis: The Mighty Bear of Singapore<br/><br/>Conclusions on Web3<br/><br/>5 – Devices and Platforms<br/><br/>Mobile Devices<br/><br/>Platform Agnosticism<br/><br/>Gaming Ecosystem of Devices<br/><br/>Form Factors & Foldable<br/><br/>Watches, Glasses, Wearables<br/><br/>Consoles<br/><br/>Multiplatform Gaming<br/><br/>PC Gaming<br/><br/>Setting & Convergence<br/><br/>Cloud Gaming<br/><br/>On Bandwidth<br/><br/>Streaming Services and the Convergence of Linear and Non-Linear Media<br/><br/>Interview with Mike Verdu: The Future of Platforms<br/><br/>Wrapup on Devices and Platforms<br/><br/>6 – Inputs and Feedback Mechanisms<br/><br/>Mouse & Keyboard<br/><br/>Controllers<br/><br/>Gestures<br/><br/>Eye-tracking<br/><br/>Interview with Anand Srivatsa of Tobii: Advanced Eye Tracking<br/><br/>Cameras<br/><br/>Drones<br/><br/>Finger Taps<br/><br/>More Advanced Anatomically Integrated Input<br/><br/>Thought Control<br/><br/>Speech<br/><br/>Haptic Feedback<br/><br/>Displays<br/><br/>Glasses and VR Headsets<br/><br/>Contacts and Retina Projection<br/><br/>Wrap Up on Devices and Inputs<br/><br/>7 – Business Models<br/><br/>Retail Distribution of Games<br/><br/>Digital Distribution of Games<br/><br/>Free to Play<br/><br/>In App Advertising<br/><br/>Carrier Billing and Regional Payment Systems<br/><br/>Regional and Sachet Pricing<br/><br/>eSports<br/><br/>Real Money Gambling<br/><br/>Paid to Play<br/><br/>Play2Earn<br/><br/>The Value of Player Data<br/><br/>The Business of Creation<br/><br/>The Evolution of Gaming Legal Matters<br/><br/>Interview with Kimberly Corbett: Publishing for the Future<br/><br/>The Effect of Regulations of Business Models<br/><br/>Wrap Up<br/><br/>8 – Data and Analytics<br/><br/>Data Gathering<br/><br/>Data Processing<br/><br/>Data Analysis in Realtime<br/><br/>Data to AI Behaviors and Responses<br/><br/>Data Visualization<br/><br/>Interview with Rob Fink: The Future of Data<br/><br/>Data Ownership<br/><br/>Using Big Data to Create Content<br/><br/>Procedural Content Generation<br/><br/>Using Data to Generate usic<br/><br/>AI Helping write & fund bugs in code<br/><br/>AI & AL to aid game content design<br/><br/>Helping artists make art<br/><br/>Using Games to train AI<br/><br/>The Corrupted Blood Incident<br/><br/>Data and Analytics Wrap Up<br/><br/>The Coming Impact of Big Data<br/><br/>9 – Artifically Intelligent Characters<br/><br/>Virtual Characters Take Over the World. Soon.<br/><br/>On AI Characters<br/><br/>Building AI Companions<br/><br/>Indistinguishable from Real Humans<br/><br/>Avatars<br/><br/>AI and Intelligent Characters Wrap Up<br/><br/>10 – The Future of Game Development<br/><br/>The Act of Creation<br/><br/>Crowdsourcing & NFT Sales<br/><br/>Interview with Maurico Longoni: The Future of User Generated Content<br/><br/>Hits vs. Games<br/><br/>Interview with Thea Chow: Building the Best in the World<br/><br/>Tools & Techniques<br/><br/>Better Engineering Tools<br/><br/>Content Creation Tools<br/><br/>Increasing Competition for Talent<br/><br/>Increasing Competition for Licenses<br/><br/>Distributed Teams<br/><br/>Independent Contract & Unionized models of talent<br/><br/>Interview with Alexandria Sepulveda: The Future of Regulation<br/><br/>Increased Complexity of Publishing and Distribution<br/><br/>Localization & Culturalization<br/><br/>Adherence to Local Custom & Regulation<br/><br/>Forecasting<br/><br/>Local Publishing & Community Management<br/><br/>On Bots & ID<br/><br/>Wrap Up on The Future of Game Development<br/><br/>Conclusion<br/><br/> <br/>[https://www.routledge.com/Game-Development-2042-The-Future-of-Game-Design-Development-and-Publishing/Fields/p/book/9781032272054]
520 ## - SUMMARY, ETC.
Summary, etc. This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.<br/><br/>The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.<br/><br/>Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.<br/>(https://www.routledge.com/Game-Development-2042-The-Future-of-Game-Design-Development-and-Publishing/Fields/p/book/9781032272054)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games--Forecasting
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
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Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Bill No Bill Date Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Accession Number Date last seen Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Public Policy & General Management COR/IN/25/7268 19-11-2024 Indian Institute of Management LRC Indian Institute of Management LRC General Stacks 12/20/2024 CBS Publishers & Distributors Pvt. Ltd. 3230.27   794.80112 FIE 006851 12/20/2024 1 4969.64 12/20/2024 Book

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