Game development 2042: the future of game design, development, and publishing

Fields, Tim

Game development 2042: the future of game design, development, and publishing - Boca Raton CRC Press 2023 - xiv, 315 p.

Table of contetent:
Introduction

1 - A Global Community of Players

Gaming Lights the World

Population Growth

United States and Canada

Europe

Russia

South Korea

Japan

China

On Emerging Markets

Southeast Asia

Indonesia

Vietnam

India

Interview with Zaid Azmi: Interactive Fiction for the World

Latin America

Brazil

Mexico

The Middle East and Africa

Interview with HRH Prince Fasil bin Bandar: The Bright Future of Games

Turkey

Egypt

Africa

Zooming Out

How to Tailor Games for a Region

2 – How to Reach the World

How to Reach the World

The Impact of Globalism on Game Design

Distribution Mechanisms

User Acquisition

Building Communities

How to Keep Them Playing

Interview with Aaron Loeb: The Future of Communities

Conclusion

3 – The Evolution of Game Design

Why Do People Play Games?

Quality is King

What’s Different

Deep Social

Visuals

Accessibility

Capable Devices Everywhere

AI Agents

Cross Device Play

VR, AR, Immersion, Metaverse

AR and Real World Gaming Blends

Metaverse Exploration

User Generated Content

Mods as UGC

Free to Play

Appointment Mechanics

Everything is an RPG

On Gatcha

Real Money Gaming & Wagering

Pervasive Community

The Need for Social Shepherds

Non-Gaming Activities in Games

Education & Gaming

The Future of Game Design

4 – Web 3 Gaming: Crypto, Play to Earn, NFT

Cryptocurrency, Decentralized Finance, Non-Fungible Tokens, and Gaming

NFT Basics

Axie Infinity

Play to Earn

Interview with Simon Davis: The Mighty Bear of Singapore

Conclusions on Web3

5 – Devices and Platforms

Mobile Devices

Platform Agnosticism

Gaming Ecosystem of Devices

Form Factors & Foldable

Watches, Glasses, Wearables

Consoles

Multiplatform Gaming

PC Gaming

Setting & Convergence

Cloud Gaming

On Bandwidth

Streaming Services and the Convergence of Linear and Non-Linear Media

Interview with Mike Verdu: The Future of Platforms

Wrapup on Devices and Platforms

6 – Inputs and Feedback Mechanisms

Mouse & Keyboard

Controllers

Gestures

Eye-tracking

Interview with Anand Srivatsa of Tobii: Advanced Eye Tracking

Cameras

Drones

Finger Taps

More Advanced Anatomically Integrated Input

Thought Control

Speech

Haptic Feedback

Displays

Glasses and VR Headsets

Contacts and Retina Projection

Wrap Up on Devices and Inputs

7 – Business Models

Retail Distribution of Games

Digital Distribution of Games

Free to Play

In App Advertising

Carrier Billing and Regional Payment Systems

Regional and Sachet Pricing

eSports

Real Money Gambling

Paid to Play

Play2Earn

The Value of Player Data

The Business of Creation

The Evolution of Gaming Legal Matters

Interview with Kimberly Corbett: Publishing for the Future

The Effect of Regulations of Business Models

Wrap Up

8 – Data and Analytics

Data Gathering

Data Processing

Data Analysis in Realtime

Data to AI Behaviors and Responses

Data Visualization

Interview with Rob Fink: The Future of Data

Data Ownership

Using Big Data to Create Content

Procedural Content Generation

Using Data to Generate usic

AI Helping write & fund bugs in code

AI & AL to aid game content design

Helping artists make art

Using Games to train AI

The Corrupted Blood Incident

Data and Analytics Wrap Up

The Coming Impact of Big Data

9 – Artifically Intelligent Characters

Virtual Characters Take Over the World. Soon.

On AI Characters

Building AI Companions

Indistinguishable from Real Humans

Avatars

AI and Intelligent Characters Wrap Up

10 – The Future of Game Development

The Act of Creation

Crowdsourcing & NFT Sales

Interview with Maurico Longoni: The Future of User Generated Content

Hits vs. Games

Interview with Thea Chow: Building the Best in the World

Tools & Techniques

Better Engineering Tools

Content Creation Tools

Increasing Competition for Talent

Increasing Competition for Licenses

Distributed Teams

Independent Contract & Unionized models of talent

Interview with Alexandria Sepulveda: The Future of Regulation

Increased Complexity of Publishing and Distribution

Localization & Culturalization

Adherence to Local Custom & Regulation

Forecasting

Local Publishing & Community Management

On Bots & ID

Wrap Up on The Future of Game Development

Conclusion

 
[https://www.routledge.com/Game-Development-2042-The-Future-of-Game-Design-Development-and-Publishing/Fields/p/book/9781032272054]

This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.

The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.

Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
(https://www.routledge.com/Game-Development-2042-The-Future-of-Game-Design-Development-and-Publishing/Fields/p/book/9781032272054)

9781032272054


Video games--Forecasting

794.80112 / FIE

©2019-2020 Learning Resource Centre, Indian Institute of Management Bodhgaya

Powered by Koha