000 02800nam a22002297a 4500
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020 _a9781032524795
082 _a794.809
_bKON
100 _aKonzack, Lars
_922009
245 _aGamification and industry 4.0:
_bgamified smart manufacturing
260 _bRoutledge
_aNew York
_c2025
300 _axi, 105 p.
365 _aGBP
_b49.99
490 _aRoutledge Advances in Production and Operations Management
500 _aTable of contents: Introduction 1. Gamification 2. Industry 4.0 and smart manufacturing 3. Gamification types for industrial work 4. Designing gamification for industrial purposes Conclusion [https://www.routledge.com/Gamification-and-Industry-40-Gamified-Smart-Manufacturing/Konzack/p/book/9781032524795?srsltid=AfmBOorX54efK6BbWFLhmaTfUefSMMWx3XrLp8BBcWIVyjS56hxf1ix8]
520 _aGamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufacturing in the 21st Century. Gamification now offers an opportunity to enhance the productivity of manufacturing and improve quality of work life in the process. Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place. What the industry requires are deeper kinds of gamification, comprehending the knowledge of industrial production, computer applications, game design, learning, and motivational psychology. In order to achieve this, this book offers interdisciplinary expertise from such fields as psychology, management, software engineering, information science, game studies, and industrial production and innovation. The concept of Industry 4.0 and different types of gamifications are discussed in relation to motivation and learning. The book also examines cybersecurity of gamified systems and the potential risks any changes made to digital devices and industrial control systems may cause. This unique book will be of value to researchers, academics and upper-level students across various fields, but in particular, management and organization studies, production and manufacturing as well as technology and innovation management. (https://www.routledge.com/Gamification-and-Industry-40-Gamified-Smart-Manufacturing/Konzack/p/book/9781032524795?srsltid=AfmBOorX54efK6BbWFLhmaTfUefSMMWx3XrLp8BBcWIVyjS56hxf1ix8)
650 _aBusiness--Marketing
_91125
650 _aEconomics--Finance
_923819
650 _aBusiness--Industry
_920997
942 _cBK
_2ddc
999 _c9636
_d9636