| 000 | 02800nam a22002297a 4500 | ||
|---|---|---|---|
| 005 | 20250507104816.0 | ||
| 008 | 250507b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9781032524795 | ||
| 082 |
_a794.809 _bKON |
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| 100 |
_aKonzack, Lars _922009 |
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| 245 |
_aGamification and industry 4.0: _bgamified smart manufacturing |
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| 260 |
_bRoutledge _aNew York _c2025 |
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| 300 | _axi, 105 p. | ||
| 365 |
_aGBP _b49.99 |
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| 490 | _aRoutledge Advances in Production and Operations Management | ||
| 500 | _aTable of contents: Introduction 1. Gamification 2. Industry 4.0 and smart manufacturing 3. Gamification types for industrial work 4. Designing gamification for industrial purposes Conclusion [https://www.routledge.com/Gamification-and-Industry-40-Gamified-Smart-Manufacturing/Konzack/p/book/9781032524795?srsltid=AfmBOorX54efK6BbWFLhmaTfUefSMMWx3XrLp8BBcWIVyjS56hxf1ix8] | ||
| 520 | _aGamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufacturing in the 21st Century. Gamification now offers an opportunity to enhance the productivity of manufacturing and improve quality of work life in the process. Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place. What the industry requires are deeper kinds of gamification, comprehending the knowledge of industrial production, computer applications, game design, learning, and motivational psychology. In order to achieve this, this book offers interdisciplinary expertise from such fields as psychology, management, software engineering, information science, game studies, and industrial production and innovation. The concept of Industry 4.0 and different types of gamifications are discussed in relation to motivation and learning. The book also examines cybersecurity of gamified systems and the potential risks any changes made to digital devices and industrial control systems may cause. This unique book will be of value to researchers, academics and upper-level students across various fields, but in particular, management and organization studies, production and manufacturing as well as technology and innovation management. (https://www.routledge.com/Gamification-and-Industry-40-Gamified-Smart-Manufacturing/Konzack/p/book/9781032524795?srsltid=AfmBOorX54efK6BbWFLhmaTfUefSMMWx3XrLp8BBcWIVyjS56hxf1ix8) | ||
| 650 |
_aBusiness--Marketing _91125 |
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| 650 |
_aEconomics--Finance _923819 |
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| 650 |
_aBusiness--Industry _920997 |
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| 942 |
_cBK _2ddc |
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| 999 |
_c9636 _d9636 |
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