000 | 01760nam a22002537a 4500 | ||
---|---|---|---|
999 |
_c868 _d868 |
||
005 | 20210226173401.0 | ||
008 | 210226b ||||| |||| 00| 0 eng d | ||
020 | _a9781489998156 | ||
082 |
_a658.40353 _bCHA |
||
100 |
_aChatterjee, Kalyan _92202 |
||
245 | _aGame theory and business applications | ||
250 | _a2nd | ||
260 |
_bSpringer _aNew York _c2014 |
||
300 | _avi, 409 p. | ||
365 |
_aEURO _b119.99 |
||
520 | _aGame theory has been applied to a growing list of practical problems, from antitrust analysis to monetary policy; from the design of auction institutions to the structuring of incentives within firms; from patent races to dispute resolution. The purpose of Game Theory and Business Applications is to show how game theory can be used to model and analyze business decisions. The contents of this revised edition contain a wide variety of business functions – from accounting to operations, from marketing to strategy to organizational design. In addition, specific application areas include market competition, law and economics, bargaining and dispute resolution, and competitive bidding. All of these applications involve competitive decision settings, specifically situations where a number of economic agents in pursuit of their own self-interests and in accordance with the institutional “rules of the game” take actions that together affect all of their fortunes. As this volume demonstrates, game theory provides a compelling guide for analyzing business decisions and strategies | ||
650 |
_aGame theory _92739 |
||
650 |
_aManagement _9445 |
||
650 |
_aDecision making _9401 |
||
650 |
_aEconomics, Mathematical _91941 |
||
650 |
_aEconomics _9722 |
||
700 |
_aSamuelson, William _92740 |
||
942 |
_2ddc _cBK |