000 02794nam a22002177a 4500
005 20250111153750.0
008 250111b |||||||| |||| 00| 0 eng d
020 _a9783658446079
082 _a519.3
_bBAR
100 _aBartholomae, Florian
_920390
245 _aGame theory and applications:
_ba guide for students and researchers
260 _bSpringer
_aWiesbaden
_c2024
300 _axii, 330 p.
365 _aEUR
_b99.99
490 _aClassroom Companion: Economics
500 _aTable of content: Decision Theory Florian Bartholomae, Marcus Wiens Pages 3-31 Basic Concepts Florian Bartholomae, Marcus Wiens Pages 33-62 Simultaneous Games Florian Bartholomae, Marcus Wiens Pages 63-118 Multistage Games Florian Bartholomae, Marcus Wiens Pages 119-137 Repeated Games Florian Bartholomae, Marcus Wiens Pages 139-156 Incomplete Information Florian Bartholomae, Marcus Wiens Pages 157-179 Problems Front Matter Pages 181-181 Download chapter PDF Methodology Florian Bartholomae, Marcus Wiens Pages 183-208 Industrial Economics Application Examples Florian Bartholomae, Marcus Wiens Pages 209-251 Public Finance Application Examples Florian Bartholomae, Marcus Wiens Pages 253-274 Military Application Examples Florian Bartholomae, Marcus Wiens Pages 275-286 Miscellaneous Application Examples Florian Bartholomae, Marcus Wiens Pages 287-314 Mathematical Basics Florian Bartholomae, Marcus Wiens Pages 315-322 [https://link.springer.com/book/10.1007/978-3-658-44608-6]
520 _aThis textbook provides an overview of the fundamentals of game theory and its applications in various fields. It introduces game theory as an established toolkit for the mathematical analysis and evaluation of strategic decisions. Through applied exercises, it introduces the basic concepts of game theory and offers students from various disciplines the opportunity to practice the concepts through in-depth training. The textbook addresses advanced students of economics, business administration, and related disciplines, university graduates with basic mathematical training as well as interested readers from all fields. For this, it provides student-friendly explanations, a variety of exercises and problems, and useful references to further reading. The book is divided into a beginner-friendly theory section, in which the most important aspects are presented in a compact and clear manner, and an application-oriented problem section, in which the readers can directly check what they have learned and find many application examples. The latter can also be used as a source of inspiration for instructors. (https://link.springer.com/book/10.1007/978-3-658-44608-6)
650 _aGame theory
700 _aWiens, Marcus
_920391
942 _cBK
_2ddc
999 _c8441
_d8441