000 01915nam a22002057a 4500
999 _c4252
_d4252
005 20221216175309.0
008 221216b ||||| |||| 00| 0 eng d
020 _a9781789666335
082 _a658.812
_bDAL
100 _aDalton, Jeremy
_99450
245 _aReality check:
_bhow immersive technologies can transform your business
260 _bKogan PageĀ 
_aLondon
_c2021
300 _aix, 238 p.
365 _aGBP
_b19.99
504 _aTable of contents Chapter - 01: Loading...;Chapter - 02: Why XR Means Business;Chapter - 03: Learning and Development;Chapter - 04: Operations;Chapter - 05: Sales and Marketing;Chapter - 06: Five Phases of XR Implementation;Chapter - 07: Discovery Challenges;Chapter - 08: Design and Development Challenges;Chapter - 09: Deploy and Debrief Challenges;Chapter - 10: A Beginner's Guide to Creating Quality 360 Video Content;Chapter - 11: Common Misconceptions and Criticisms of XR;Chapter - 12: Why Now?;Chapter - 13: Conclusion;Chapter - 14: The Machinery Behind XR
520 _aReality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful, and cost-effective business solutions. The up and coming voice of AR and VR for businesses, the author uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results.
650 _aCustomer Relations - Technological Innovations
_910975
650 _aShared Virtual Environments - Economic Aspects
_910976
942 _2ddc
_cBK