000 | 01915nam a22002057a 4500 | ||
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999 |
_c4252 _d4252 |
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005 | 20221216175309.0 | ||
008 | 221216b ||||| |||| 00| 0 eng d | ||
020 | _a9781789666335 | ||
082 |
_a658.812 _bDAL |
||
100 |
_aDalton, Jeremy _99450 |
||
245 |
_aReality check: _bhow immersive technologies can transform your business |
||
260 |
_bKogan PageĀ _aLondon _c2021 |
||
300 | _aix, 238 p. | ||
365 |
_aGBP _b19.99 |
||
504 | _aTable of contents Chapter - 01: Loading...;Chapter - 02: Why XR Means Business;Chapter - 03: Learning and Development;Chapter - 04: Operations;Chapter - 05: Sales and Marketing;Chapter - 06: Five Phases of XR Implementation;Chapter - 07: Discovery Challenges;Chapter - 08: Design and Development Challenges;Chapter - 09: Deploy and Debrief Challenges;Chapter - 10: A Beginner's Guide to Creating Quality 360 Video Content;Chapter - 11: Common Misconceptions and Criticisms of XR;Chapter - 12: Why Now?;Chapter - 13: Conclusion;Chapter - 14: The Machinery Behind XR | ||
520 | _aReality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful, and cost-effective business solutions. The up and coming voice of AR and VR for businesses, the author uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results. | ||
650 |
_aCustomer Relations - Technological Innovations _910975 |
||
650 |
_aShared Virtual Environments - Economic Aspects _910976 |
||
942 |
_2ddc _cBK |