000 02084nam a22002177a 4500
999 _c2052
_d2052
005 20220607103541.0
008 220316b ||||| |||| 00| 0 eng d
020 _a9789386668004
082 _a005.133
_bDAW
100 _aDawson, Michael
_94959
245 _aPython programming for the absolute beginner
250 _a3rd
260 _bCengage Learning India Pvt. Ltd.
_aDelhi
_c2020
300 _axxiii, 455 p.
365 _aINR
_b625.00
504 _aTable of content Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.
520 _aIf you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
650 _aPython (Computer program language)
_96908
650 _a Object-oriented programming (Computer science)
_93023
942 _2ddc
_cBK