000 | 02084nam a22002177a 4500 | ||
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_c2052 _d2052 |
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005 | 20220607103541.0 | ||
008 | 220316b ||||| |||| 00| 0 eng d | ||
020 | _a9789386668004 | ||
082 |
_a005.133 _bDAW |
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100 |
_aDawson, Michael _94959 |
||
245 | _aPython programming for the absolute beginner | ||
250 | _a3rd | ||
260 |
_bCengage Learning India Pvt. Ltd. _aDelhi _c2020 |
||
300 | _axxiii, 455 p. | ||
365 |
_aINR _b625.00 |
||
504 | _aTable of content Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program. | ||
520 | _aIf you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle. | ||
650 |
_aPython (Computer program language) _96908 |
||
650 |
_a Object-oriented programming (Computer science) _93023 |
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942 |
_2ddc _cBK |