000 02006nam a22002177a 4500
999 _c1343
_d1343
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008 211012b ||||| |||| 00| 0 eng d
020 _a9780521288842
082 _a575
_bSMI
100 _aSmith, John Maynard
_94048
245 _aEvolution and the theory of games
260 _bCambridge University Press
_aCambridge
_c2012
300 _aviii, 224 p.
365 _aGBP
_b48.99
504 _aTable of Contents 1. Introduction 2. The basic model 3. The war of attrition 4. Games with genetic models 5. Learning the ESS 6. Mixed strategies-I. A classification of mechanisms 7. Mixed strategies-II. Examples 8. Asymmetric games-I. Ownership 9. Asymmetric games-II. A classification, and some illustrative examples 10. Asymmetric games-III. Sex and generation games 11. Life history strategies and the size game 12. Honesty, bargaining and commitment 13. The evolution of cooperation 14. Postscript Appendices.
520 _aIn this 1982 book, the theory of games, first developed to analyse economic behaviour, is modified so that it can be applied to evolving populations. John Maynard Smith's concept of an evolutionarily stable strategy is relevant whenever the best thing for an animal or plant to do depends on what others are doing. The theory leads to testable predictions about the evolution of behaviour, of sex and genetic systems, and of growth and life history patterns. This book contains a full account of the theory, and of the data relevant to it. The account is aimed at senior undergraduate and graduate students, teachers and research workers in animal behaviour, population genetics and evolutionary biology. The book will also be of interest to mathematicians and game theorists; the mathematics has been largely confined to appendixes so that the main text may be easily followed by biologists.
650 _aGame theory
_94049
650 _aEvolution (Biology)--Mathematical models
_94050
650 _aEvolution
_94051
942 _2ddc
_cBK