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Learning and the metaverse: what this technology means for L & D

By: Material type: TextTextPublication details: Kogan Page London 2023Description: xxi, 281 pISBN:
  • 9781398612105
Subject(s): DDC classification:
  • 658.3124 CLA
Summary: What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional. It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse. (https://www.koganpage.com/hr-learning-development/learning-and-the-metaverse-9781398612105#contentgroupsection-about)
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Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book Indian Institute of Management LRC General Stacks Human Resource and Organization Behvaiour 658.3124 CLA (Browse shelf(Opens below)) 1 Available 006830

Table of content:
Chapter - 01: What is the metaverse?;
Chapter - 02: The origins of the metaverse;
Chapter - 03: What does the metaverse mean for learning and development?;
Chapter - 04: Evidence for learning and the metaverse;
Chapter - 05: Virtual Reality (VR);
Chapter - 06: Augmented Reality (AR);
Chapter - 07: Gamification;
Chapter - 08: Simulations;
Chapter - 09: Immersive technologies;
Chapter - 10: Web 3.0;
Chapter - 11: Designing learning for the metaverse;
Chapter - 12: ROI of learning in the metaverse;
Chapter - 13: Lessons for the future of learning;
Chapter - 14: Glossary;
Chapter - 15: List of acronyms
[https://www.koganpage.com/hr-learning-development/learning-and-the-metaverse-9781398612105#contentgroupsection-toc]

What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?

Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.

It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.
(https://www.koganpage.com/hr-learning-development/learning-and-the-metaverse-9781398612105#contentgroupsection-about)

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