A course in game theory (Record no. 7814)

MARC details
000 -LEADER
fixed length control field 02365nam a22001817a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250104114352.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250104b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781944660970
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 519.3
Item number FER
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Ferguson, Thomas S
245 ## - TITLE STATEMENT
Title A course in game theory
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc. World Scientific Publishing
Place of publication, distribution, etc. Singapore
Date of publication, distribution, etc. 2024
300 ## - PHYSICAL DESCRIPTION
Extent xviii, 390 p.
365 ## - TRADE PRICE
Price type code INR
Price amount 1395.00
520 ## - SUMMARY, ETC.
Summary, etc. Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games — the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).<br/><br/>Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.<br/>(https://www.worldscientific.com/worldscibooks/10.1142/10634?srsltid=AfmBOoqopsi-0SGO55tTU11rA5nzh4dGqRjML7LU4XvQUzEwUqtea6Vd#t=aboutBook)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game theory
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Bill No Bill Date Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Accession Number Date last seen Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Operations Management & Quantitative Techniques TB3056 19-12-2024 Indian Institute of Management LRC Indian Institute of Management LRC General Stacks 01/06/2025 Technical Bureau India Pvt. Ltd. 969.52   519.3 FER 007039 01/06/2025 1 1395.00 01/06/2025 Book

©2019-2020 Learning Resource Centre, Indian Institute of Management Bodhgaya

Powered by Koha