MARC details
000 -LEADER |
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04227nam a22002417a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230209101410.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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230209b ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781035301812 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
650.0711 |
Item number |
ELL |
245 ## - TITLE STATEMENT |
Title |
Games, simulations and playful learning in business education |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc. |
Edward Elgar Publishing Ltd. |
Place of publication, distribution, etc. |
Cheltenham |
Date of publication, distribution, etc. |
2021 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xii, 244 p. |
365 ## - TRADE PRICE |
Price type code |
GBP |
Price amount |
35.00 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Contents:<br/><br/>Preface by Caroline Elliott xi<br/>1 Introduction on games, serious games, simulation and<br/>gamification 1<br/>Panagiotis Petridis and Lauren Traczykowski<br/>2 The use of games to teach corporate social responsibility<br/>and sustainability 14<br/>Maria Kozlovskaya<br/>3 Why so serious? The role of non-serious games in sparking<br/>educational curiosity: a reflection 23<br/>David Yates<br/>4 Creating a monster: developing a mobile digital game<br/>application for accounting courses 35<br/>Matt Davies, David Yates, Martin Potts and Frances Rosairo<br/>5 The use of in-class experiments to teach Behavioural<br/>Economics for Managers 57<br/>Maria Kozlovskaya<br/>6 A narrative-based game that can be used as an assessment<br/>tool in law teaching 67<br/>Pieter Koornhof<br/>7 Delivering games in a remote online teaching environment 78<br/>Jon Guest and Matthew Olczak<br/>8 How to develop assessments based around teaching simulations 88<br/>Jason Evans and Clive Kerridge<br/>9 Reflections on the value of simulations in developing<br/>employability skills in postgraduate business students 100<br/>Jude Preston and Frances Rosairo<br/>10 Business simulations to develop employability skills in<br/>Strategic Management students 113<br/>Jason Evans and Clive Kerridge<br/>11 Bringing accounting courses to life using simulation-based<br/>learning (SBL): the case of Accounting Bissim 126<br/>Matt Davies, David Yates and Martin Potts<br/>12 The value of simulations for mixed nationality/culture<br/>student cohorts 141<br/>Clive Kerridge and Jason Evans<br/>13 Ethical decision making in transnational business<br/>networks: making a case for the role-play teaching method 153<br/>Bahar Ali Kazmi<br/>14 The positive impact of simulations and games in the<br/>applied teaching and assessment on a Company Law module 163<br/>Chris Umfreville<br/>15 B(l)ending the truth: using fictional characters and worlds<br/>in law teaching 175<br/>Kris Lines and Pieter Koornhof<br/>16 Pursuing play in crisis management education 185<br/>Lauren Traczykowski<br/>17 Playful learning in accounting education 195<br/>Ozlem Arikan<br/>18 ‘Models’ of ethical behaviour 205<br/>Lauren Traczykowski<br/>19 ‘Quality lecturing is like a walk in the park’: making<br/>learning more tactile and fun through location-based strategies 216<br/>Kris Lines<br/>20 Jeux sans frontières? A critical angle on the use of games/<br/>simulations and ‘play’ in higher education 226<br/>David Yates and Ivo De Loo |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.<br/> <br/>Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience.<br/> <br/>Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools based in the UK and internationally. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Business education |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Education--Simulation methods |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Education, Higher--Methodology |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Educational games |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Elliott, Caroline |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Guest, Jon |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Book |