MARC details
000 -LEADER |
fixed length control field |
02084nam a22002177a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220607103541.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
220316b ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9789386668004 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.133 |
Item number |
DAW |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Dawson, Michael |
245 ## - TITLE STATEMENT |
Title |
Python programming for the absolute beginner |
250 ## - EDITION STATEMENT |
Edition statement |
3rd |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc. |
Cengage Learning India Pvt. Ltd. |
Place of publication, distribution, etc. |
Delhi |
Date of publication, distribution, etc. |
2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxiii, 455 p. |
365 ## - TRADE PRICE |
Price type code |
INR |
Price amount |
625.00 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Table of content<br/><br/>Introduction.<br/><br/>1. Getting Started: The Game Over Program.<br/><br/>2. Types, Variables, and Simple I/O: The Useless Trivia Program.<br/><br/>3. Branching, while Loops, and Program Planning: The Guess My Number Game.<br/><br/>4. for Loops, Strings, and Tuples: The Word Jumble Game.<br/><br/>5. Lists and Dictionaries: The Hangman Game.<br/><br/>6. Functions: Tic-Tac-Toe.<br/><br/>7. Files and Exceptions: The Trivia Challenge Game.<br/><br/>8. Software Objects: The Critter Caretaker Program.<br/><br/>9. Object-Oriented Programming: The Blackjack Game.<br/><br/>10. GUI Development: The Mad Lib Program. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Computer program language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Object-oriented programming (Computer science) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Book |